Nov. 7th, 2020

breakyourlife: (TH (90))
Name: Steve Palchuk
Age: 17

Seeming: Ogre
  • Blessing: Ogres are mostly big, often ugly and always capable of frightening displays of brute force.
  • Curse: Not all ogres are necessarily stupid, but most are fairly gullible, weak-willed and prone to impulsive, thoughtless actions.
    Kith: Bloodbrute
    Veterans of the fighting pits frequented by jaded Gentry, the Bloodbrutes were kept for one purpose only: to fight for their Keepers’ enjoyment. In some cases, the battles were simple matters of survival, but too many others came with extra rules and conditions born of a fickle Other’s imagination.

    Wyrd: 1
    Clarity: 5
    Court: Summer

    Contracts:
    Thorns and Brambles:
    Bite of the Wooden Fang (●)
    The most basic expression of the changeling’s power to mimic the terrible maze through which they first fled their captors, Bite of the Wooden Fang demands the user tithe a fraction of his power to a blunt weapon made of wood, vine, or other plant matter. The weapon must inflict bashing damage for this Contract to take effect. An enemy struck by a weapon empowered by this Contract is slashed and bit- ten by dozens of thorns that rise invisibly from the weapon at the instant of contact.

    Stone:
    Might of the Terrible Brute (●)
    The character's muscles bulge and ripple with added power. He may use his might more effectively through a combination of leverage and brute determination.
    Ogre's Rending Grasp (●●)
    If the changeling attempts to remove a barrier, they gain the strength to rip or smash it away.
    Display Grandiose Might (●●●)
    If using their skills to gain acclaim, the changeling may add strength to any non-fighting ability, such as jumping, running, or climbing.

    Eternal Summer:
    Son of Hearth (●)
    The character is comfortable in all temperatures, and may even heat a chamber with his power.

    Merits:
    Area of Expertise (●)
    Raise one Speciality's die bonus to +2.
    Demolisher (●●)
    When breaking objects, ignore a point of Durability per dot of Demolisher.
    Relentless (●)
    Add 2 to the successes needed against you in a chase.
    Air of Menace (●●)
    ou wear a history of violence on your sleeve. +2 to menace others, and less rough characters must spend Willpower to pick a fight, but social maneuvering is harder.
    Defender (●)
    Gain bonus Willpower to spend on protecting loved ones, but losing them causes a crisis of grief or retribution.
    Improvised Mayhem
    Spend Glamour, turn something into any weapon from the Melee Weapons Chart (WoD Core p170). No -1 Improvised Weapon penalty for the Bloodbrute


    Attributes:
    Mental:
    Intelligence: ● ○ ○ ○ ○
    Wits: ● ● ○ ○ ○
    Resolve: ● ● ● ○ ○


    Physical:
    Strength: ● ● ● ● ○
    Dexterity: ● ● ○ ○ ○
    Stamina: ● ● ● ○ ○


    Social:
    Presence: ● ● ● ● ○
    Manipulation: ● ● ○ ○ ○
    Composure: ● ○ ○ ○ ○


    Abilities:

    Mental:
    Academics: ● ○ ○ ○ ○
    Computer: ○ ○ ○ ○ ○
    Crafts: ● ○ ○ ○ ○
    Investigation: ● ○ ○ ○ ○
    Medicine: ○ ○ ○ ○ ○
    Occult: ○ ○ ○ ○ ○
    Politics: ○ ○ ○ ○ ○
    Science: ○ ○ ○ ○ ○


    Physical:
    Athletics: ● ● ● ○ ○
    Brawl: ● ● ● ○ ○
    Drive: ○ ○ ○ ○ ○
    Firearms: ○ ○ ○ ○ ○
    Larceny: ○ ○ ○ ○ ○
    Stealth: ○ ○ ○ ○ ○
    Survival: ● ● ● ○ ○
    Weaponry: ● ● ○ ○ ○


    Social:
    Animal Ken: ○ ○ ○ ○ ○
    Empathy: ○ ○ ○ ○ ○
    Expression: ● ○ ○ ○ ○
    Intimidation: ● ● ● ● ○
    Persuasion: ● ○ ○ ○ ○
    Socialize: ● ● ○ ○ ○
    Streetwise: ○ ○ ○ ○ ○
    Subterfuge: ○ ○ ○ ○ ○

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Steve Palchuk

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