Name: Steve Palchuk
Age: 17
Seeming: Ogre
Age: 17
Seeming: Ogre
- Blessing: Ogres are mostly big, often ugly and always capable of frightening displays of brute force.
- Curse: Not all ogres are necessarily stupid, but most are fairly gullible, weak-willed and prone to impulsive, thoughtless actions.
Kith: BloodbruteVeterans of the fighting pits frequented by jaded Gentry, the Bloodbrutes were kept for one purpose only: to fight for their Keepers’ enjoyment. In some cases, the battles were simple matters of survival, but too many others came with extra rules and conditions born of a fickle Other’s imagination.
Wyrd: 1
Clarity: 5
Court: Summer
Contracts:Thorns and Brambles:Bite of the Wooden Fang (●)
The most basic expression of the changeling’s power to mimic the terrible maze through which they first fled their captors, Bite of the Wooden Fang demands the user tithe a fraction of his power to a blunt weapon made of wood, vine, or other plant matter. The weapon must inflict bashing damage for this Contract to take effect. An enemy struck by a weapon empowered by this Contract is slashed and bit- ten by dozens of thorns that rise invisibly from the weapon at the instant of contact.
Stone:Might of the Terrible Brute (●)
The character's muscles bulge and ripple with added power. He may use his might more effectively through a combination of leverage and brute determination.
Ogre's Rending Grasp (●●)
If the changeling attempts to remove a barrier, they gain the strength to rip or smash it away.
Display Grandiose Might (●●●)
If using their skills to gain acclaim, the changeling may add strength to any non-fighting ability, such as jumping, running, or climbing.
Eternal Summer:Son of Hearth (●)
The character is comfortable in all temperatures, and may even heat a chamber with his power.
Merits:Area of Expertise (●)
Raise one Speciality's die bonus to +2.
Demolisher (●●)
When breaking objects, ignore a point of Durability per dot of Demolisher.
Relentless (●)
Add 2 to the successes needed against you in a chase.
Air of Menace (●●)
ou wear a history of violence on your sleeve. +2 to menace others, and less rough characters must spend Willpower to pick a fight, but social maneuvering is harder.
Defender (●)
Gain bonus Willpower to spend on protecting loved ones, but losing them causes a crisis of grief or retribution.
Improvised Mayhem
Spend Glamour, turn something into any weapon from the Melee Weapons Chart (WoD Core p170). No -1 Improvised Weapon penalty for the Bloodbrute
Attributes:Mental:Intelligence: ● ○ ○ ○ ○
Wits: ● ● ○ ○ ○
Resolve: ● ● ● ○ ○
Physical:Strength: ● ● ● ● ○
Dexterity: ● ● ○ ○ ○
Stamina: ● ● ● ○ ○
Social:Presence: ● ● ● ● ○
Manipulation: ● ● ○ ○ ○
Composure: ● ○ ○ ○ ○
Abilities:
Mental:Academics: ● ○ ○ ○ ○
Computer: ○ ○ ○ ○ ○
Crafts: ● ○ ○ ○ ○
Investigation: ● ○ ○ ○ ○
Medicine: ○ ○ ○ ○ ○
Occult: ○ ○ ○ ○ ○
Politics: ○ ○ ○ ○ ○
Science: ○ ○ ○ ○ ○
Physical:Athletics: ● ● ● ○ ○
Brawl: ● ● ● ○ ○
Drive: ○ ○ ○ ○ ○
Firearms: ○ ○ ○ ○ ○
Larceny: ○ ○ ○ ○ ○
Stealth: ○ ○ ○ ○ ○
Survival: ● ● ● ○ ○
Weaponry: ● ● ○ ○ ○
Social:Animal Ken: ○ ○ ○ ○ ○
Empathy: ○ ○ ○ ○ ○
Expression: ● ○ ○ ○ ○
Intimidation: ● ● ● ● ○
Persuasion: ● ○ ○ ○ ○
Socialize: ● ● ○ ○ ○
Streetwise: ○ ○ ○ ○ ○
Subterfuge: ○ ○ ○ ○ ○